![]() Crucially, they do so without undermining the tactical nature of the game for more difficult encounters, manual control still goes a long way to giving you the upper hand. ![]() New features like automatic, AI-controlled exploration-which can be turned on and off at any point-and an A button selects an attack for you based on your positioning and type matchup with the target help to streamline exploration. You can now freely switch between the three Pokemon in your squad, and you only fail a dungeon when your whole team gets knocked out-in contrast to the original games, where you could only directly control the main Pokemon, whose fainting would result in immediate failure. When you start a new game, your “main” Pokemon is chosen for you from a pool of 16 possibilities by a personality quiz in the original games, you were locked into whatever you got, but now you can manually pick a different one if you don’t like the result you get. Obviously, in Pokemon Mystery Dungeon ‘s case, both your own characters and the monsters you fight are Pokemon, and key elements of Pokemon battles-like type matchups, team composition, and a limited selection of moves for each Pokemon-fit nicely into Mystery Dungeon ‘s combat and exploration.īut Rescue Team DX adds some welcome tweaks that build on the series’ growth since the original games first came out. At its core, Pokemon Mystery Dungeon: Rescue Team DX is still the Mystery Dungeon people have been playing for nigh on 30 years: a dungeon crawler that sees you exploring randomised dungeons in a turn-based fashion, with battles that encourage tactical use of the dungeon’s tiled layout. That idea of carefully updating an old game without just throwing modern trends in carte-blanche carries through to the various improvements to game systems, too. It’s not just a hollow attempt to “improve” a 15-year-old game’s graphics for a modern audience, but a genuine effort to give this new game its own unique visual identity, one that fits perfectly with the tone and theme of the game. Even as someone who loves pixel art and finds the original games quite attractive in their own right, I find Rescue Team DX a thousand times more pleasing on the eye. Rather than simply trying to scale that pixel art up-an approach often used for “modernising” retro games that rarely works well- Rescue Team DX has been rebuilt from the ground up with 3D models, overlaid with a textured filter that makes the whole game look like a watercolour painting in motion. Rescue Team Red and Rescue Team Blue were made for Game Boy Advance and Nintendo DS respectively, limiting them to primitive graphics on tiny screens. ![]() ![]() The most noticeable difference is the new art style. Pokemon Mystery Dungeon: Rescue Team DX is a return to where it all began, reimagining the first pair of games, Pokemon Mystery Dungeon: Rescue Team Red and Rescue Team Blue, for a fresh release on Nintendo Switch.There’s a new art style, a wealth of gameplay improvements, and a bigger pool of Pokemon to recruit, making it both a perfect introduction to Pokemon Mystery Dungeon -and to Mystery Dungeon as a whole-as well as a celebration of the series that longtime fans will love. Related: Last year’s Pokemon Sword and Shield took the main Pokemon series in exciting new directions. With that sort of legacy, a Pokemon crossover was inevitable, and in the years since Pokemon Mystery Dungeon ‘s debut in 2004, it’s become one of the most prolific series in the Mystery Dungeon franchise. Beginning life as a Dragon Quest spinoff heavily inspired by Rogue -yes, that Rogue -the series has gone on to see collaborations with everything from Final Fantasy to TwinBee, not to mention plenty of original works. It’s easy to overlook just how influential Chunsoft’s Mystery Dungeon series really is.
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